I've been enjoying my time learning about fantasy consoles like pico-8, but I wish they came with some sort of physics system. So I decided to make my own. It's very simple at the moment, only recognizing convex shapes and providing collision detection/ static resolution. It also comes with a bitwise layer and mask system. 

Currently , there is no physics simulation available, but I do plan on adding more to it in the future. The demo is a simple example scene that demonstrates how the tool can be implemented.

Version 1.1

- Added new scene. Press 'Z' on keyboard to toggle new mode.

- Small performance boost.

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Click download now to get access to the following files:

physics_demos.p8 37 kB
physics2d.p8 30 kB

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this looks promising I might steal it for a platformer later xD